This is where all of ScalyMUCK’s model definitions are located, save for the modifications that may extend the software in such a way that it demands for extra models but that is beyond the point.
All of the above classes inherit a few functions from ObjectBase as well.
Base item model that ScalyMUCK uses.
Items are really a generic object in ScalyMUCK, they’re not players nor rooms nor exits but serve multiple purposes. They can quite literally be an item, stored in the player’s inventory to be used later (like a potion) or they may be used to decorate rooms with specific objects such as furniture or they may even be used to represent dead bodies.
A 2000 character string representing the description of this Item.
This variable is the database number of this Item.
A short 25 character string representing the name of the Item that is displayed to every connection related to a Player.
Sets a new owner for this item.